Understanding how Olympic Showjumping works
The object is to complete the course with the fewest penalties
There are both individual and team showjumping events at the
Competitors attempt a series of 15 to 20 jumps set out in an
arena, and the object is to complete the course, regardless of
style, with the fewest penalties.
Obstacles include water jumps, triple bars, parallel rails and
mock stone walls, and can be on their own or in a series of
doubles and triples.
They must be completed in order and knocking down a block or pole
incurs a penalty or by refusing at any obstacle.
The penalty list is as follows:
Four points for knocking down an obstacle or putting a foot in
the water jump.
Four points for refusing a jump, eight points if it happens again
and elimination for three refusals.
Elimination if either horse or rider falls.
Elimination should the horse refuse at a jump for longer than 60
If there is a tie for the lead, the course is changed and a
jump-off takes place to decide the winner.
In the jump-off, riders compete against the clock, as well as the
course. If the penalty count is the same, the rider with the
fastest time wins.
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